﻿namespace UnityEditor
{
    using System;

    internal class SearchFilterTreeNode : TreeView.Node
    {
        private bool m_IsFolder;

        public SearchFilterTreeNode(int instanceID, int depth, TreeView.Node parent, string displayName, bool isFolder) : base(instanceID, depth, parent, displayName)
        {
            this.m_IsFolder = isFolder;
        }

        public bool isFolder
        {
            get
            {
                return this.m_IsFolder;
            }
        }
    }
}

